Skip to content
RPScripts

Free FiveM HUDs

Free HUD releases for FiveM: status bars, speedometers, minimap replacements and compass overlays. A HUD reads values the framework already tracks, so its framework match is what decides whether the numbers on screen are real or frozen at their defaults.

Confirm which framework a HUD targets, since hunger, thirst and armour come from different exports on ESX and QBCore. Check whether it expects to replace your existing HUD entirely or run alongside it, because two HUDs drawing the same status bars is a common and confusing duplicate. Check its resource usage while a player is loaded, not on an empty server: a HUD is one of the few resources that runs code every frame, so an inefficient one shows up directly in client frame rate. And confirm it handles the minimap the way you want, as HUD resources often silently change aspect ratio or hide the map entirely.

This collection includes player HUDs and related interface resources, such as progress bars, scoreboards and streaming overlays. These serve different purposes; check the resource type, framework and dependencies before installation.

Premium picks for your server

  • r4 hud
    • ESX
    $14.00€12.99£10.99A$20.99R$70.99CHF 11.99¥2,220
  • Jakrino Pause
    • ESX
    • QBCore
    $6.00€5.99£4.99A$8.99R$30.99CHF 4.99¥950
  • LD HUD 4.0 FiveM resource preview
    • ESX
    • QBCore
    $18.00€16.99£13.99A$26.99R$91.99CHF 14.99¥2,850
  • izzy HUD v5 FiveM resource preview

    izzy HUD v5

    Izzy Scripts

    • ESX
    • Standalone
    • QBCore
    • QBOX
    $19.00€16.99£14.99A$27.99R$96.99CHF 15.99¥3,010
All FiveM HUD

FAQ

Why does the framework matter for a HUD?

A HUD reads values the framework already tracks. Hunger, thirst and armour come from different exports on ESX and QBCore, so a HUD built for the wrong framework shows values frozen at their defaults.

Can two HUDs run at the same time?

Check whether a HUD replaces your existing one or runs alongside it. Two HUDs drawing the same status bars is a common and confusing duplicate.

How do I check a HUD's performance?

Measure its resource usage while a player is loaded, not on an empty server. A HUD runs code every frame, so an inefficient one shows up directly in client frame rate.