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FiveM HUD

izzy HUD v5 FiveM resource preview

izzy HUD v5

Izzy Scripts

  • ESX
  • Standalone
  • QBCore
  • QBOX

Description

izzy HUD v5 is a configurable player and vehicle HUD for FiveM with its own notifications and progress bar. The manifest only depends on baseevents; the included README shows how to connect it to QBCore. On other frameworks you have to adapt your notify and progress functions yourself.

Features

  • Player status HUD and vehicle HUD with classic and modern speedometer styles
  • Square and circle minimap textures
  • Seatbelt, radio and stress modules
  • Weapon icons in the HUD
  • Notification and progress bar exports (addNotification and Progress)
  • Settings in shared/cfg.lua; seatbelt, progress, stress and shared files are open for editing

QBCore integration examples

The supplied client code exposes Progress(action, finish) and addNotification(type, title, message, duration). The example below is adapted from the included README: notification calls pass the normalized texttype value, and section labels use Lua comments. Integrate these functions into your QBCore client functions rather than running them as a separate resource.

-- Progress bar

function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
    exports['izzy-hudv5']:Progress({
        name = name:lower(),
        duration = duration,
        label = label,
        useWhileDead = useWhileDead,
        canCancel = canCancel,
        controlDisables = disableControls,
        animation = animation,
        prop = prop,
        propTwo = propTwo,
    }, function(cancelled)
        if not cancelled then
            if onFinish then
                onFinish()
            end
        else
            if onCancel then
                onCancel()
            end
        end
    end)
end

-- Notification

function QBCore.Functions.Notify(text, texttype, length)
    texttype = texttype == "success" and "success" or texttype == "error" and "error" or "inform"
    length = length or 5000
    if type(text) == 'table' then
        local ttext = text.text or 'Placeholder'
        local caption = text.caption or 'Placeholder'
        exports['izzy-hudv5']:addNotification(texttype, ttext, caption, length)
    else
        exports['izzy-hudv5']:addNotification(texttype, texttype == 'error' and 'Error' or texttype == 'success' and 'Success' or 'Notify', text, length)
    end
end

-- Stress Events (client side)

TriggerEvent("izzy-hudv5:client:gainStress", math.random(1, 3))
TriggerEvent("izzy-hudv5:client:relieveStress", math.random(1, 3))

Configuration and requirements

The manifest declares baseevents and depends on the FiveM asset escrow system (/assetpacks), so your server must be entitled to the resource. Edit shared/cfg.lua for HUD update intervals, compass/location visibility, seatbelt warnings, keybinds, voice ranges and stress settings. The stress calls in the example are client events; they are examples for integration into the relevant gameplay scripts.

Details

Frameworks
ESX, Standalone, QBCore, QBOX
File size
6.5 MB
Creator
Izzy Scripts
Updated
Sep 27, 2026
How to install it

Installation

  1. Unzip the download into your server's resources folder.
  2. Start these first (not included in the download): baseevents
  3. Add these lines to server.cfg, in this order:
    ensure baseevents
    ensure izzy-hudv5

Checked: the one resource of this download.

From a static check of the files by the RPScripts Lab. It is not a test that your server starts.

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