
- QBCore
By Luke

Direct answer: Migrating ESX to QBCore is a controlled rewrite and data migration, not a framework switch. Build a clean QBCore staging server, inventory every ESX dependency, define an explicit field-by-field data map, port resources against current APIs, rehearse rollback, and cut over only after referential and gameplay checks pass.
| Surface | Migration decision | Acceptance evidence |
|---|---|---|
| Player identity | Map legacy identifiers and characters to QBCore citizen IDs without collisions. | Every sampled player resolves to one intended character record. |
| Money and accounts | Map each account explicitly; do not assume equal names or semantics. | Pre/post totals reconcile for a frozen sample. |
| Jobs and grades | Define a mapping for every live job and grade, including unemployed fallbacks. | Permissions and pay flows match the approved map. |
| Items and inventory | Map names, metadata, weight, slots and storage ownership. | No orphan item names; inventories persist after reconnect. |
| Vehicles and property | Map ownership keys, garages and state fields while preserving plates and resolving collisions explicitly. | Owned records remain unique and accessible. |
| Custom resources | Replace ESX callbacks, events and player APIs with documented QBCore equivalents. | Each end-to-end resource flow passes on staging. |
ESX and QBCore schemas vary by release, recipe, inventory and custom resources. A generic CREATE TABLE or INSERT statement can silently discard metadata or create invalid defaults. Derive migration SQL from the two schemas actually installed, review constraints, and preserve a legacy-to-new identity map for support and audit.
This is a migration control plan, not executable SQL for an unknown server. It does not estimate hours or promise lossless conversion. Encrypted or escrowed resources may not be portable. Check licenses, current framework APIs and every package's migration rights before work begins.


CodeM


LB Phone

Wasabi Scripts

CodeM