QBCore Jobs Creator
Free browser tool · No sign-up
Build a complete job resource for QBCore, Qbox or ESX.
Start from one of 15 templates or import a job file or config.lua. Place duty points, stashes, garages, armories, shops, crafting benches, harvest fields, processing, sell points, boss offices, wardrobes and teleports on the map, set grades, vehicles, billing, dispatch and job actions, and watch the generated resource update as you type.
Runs in your browser and saves your projects there. Nothing is sent to a server unless you create a share link or choose Open in RPScripts AI.
Project: …
Schematic map of San Andreas. Tab to a marker and press Enter to select it. Arrow keys move the selected marker by 1 metre (Shift: 10 metres) or pan the map. Square brackets rotate, plus and minus zoom, Escape deselects or cancels picking.
Preview
No problems. The resource is up to date.
Files (18)
Open in RPScripts AI saves the job as a project in your account (sign-in required, no credits used). There you can change it with plain-language prompts, compare versions and test it in RPScripts Lab.
What the generator produces and its limits
One resource folder with fxmanifest.lua, config.lua, client and server scripts split by feature, a README, rpcrate.job.json (your job, to import and edit again) and the job registration for your framework: a qb-core or qbx_core shared jobs entry, or SQL for the ESX jobs and job_grades tables. The multi-framework ZIP holds one folder per framework.
The server checks every request again: the player's job, grade and duty, the zone's requirement and the real distance to it. Prices, amounts and recipes come from config.lua, never from the client. Money and items are checked before anything is removed or given; timed actions such as crafting or harvesting finish on the server only after their duration. Job money lives in an rpcrate_job_accounts table created through oxmysql.
Menus and progress bars use ox_lib, interaction uses markers, ox_target or qb-target (QBCore only), and items use qb-inventory on QBCore and ox_inventory on Qbox and ESX. NPCs are local, frozen and invincible peds that replace the zone's marker. Wardrobes apply outfits with the game's clothing natives and restore your own clothes.
The map is a schematic drawing of San Andreas made by RPScripts (no Rockstar map art). It sets X and Y and the heading; the height (Z) is copied from a nearby zone. Stand at the spot in-game and paste your /coords output into the zone's coordinates to get exact values.
Every generated file is checked statically against the pinned framework and inventory APIs (Lua syntax, manifest, API calls, Lua language server) and simulated in a Lua runtime with framework mocks. It has not been run on your FiveM server: test it on a development server before going live.
Not included: reviving dead players (death systems differ per server), editing offline employees, vehicle keys and fuel. Ask RPScripts AI to add features.
Can't find the exact script? Generate it.
Describe a custom script. 3 free credits per day, up to 15 per calendar month; no card needed.
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