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RPScripts

FiveM Weapon Mods

Energy Skins Weapons V2 – ESX – QBCORE FiveM resource preview

Energy Skins Weapons V2 (vRP)

  • ESX
  • QBCore

Description

Energy Skins Weapons V2 is a weapon skin system with a new design and an integrated marketplace where players can showcase and sell their weapons. Skins are applied to the original GTA weapons as camouflages and are visible to other players in the city.

Features

  • Skin menu with image previews, opened with the /skins command or at configurable shop locations with markers and blips
  • Skin list in the config with weapon, component, name, price, rarity and image for each skin
  • Skin stock that admins can fill with the /addstockskin command
  • Players can transfer skins to each other (can be turned off)
  • Optional job restriction for access to the skin system
  • Logs to a Discord webhook
  • Sound effects and language files for the UI

Requirements

  • mysql-async (loaded in the server scripts)
  • The core files use the Cfx asset escrow system (/assetpacks); config, lib, functions.lua and tunnel.lua are open. A valid asset entitlement for your server key is needed.
  • Weapon components for the skins must exist on your server; the config references components such as COMPONENT_FIVESEVEN_AA.

Installation

  • Place the energy_skinweapon folder in your resources and add ensure energy_skinweapon to your server.cfg.
  • Open config/config.lua, set your own Discord webhook, shop locations, permissions and skin list.

Details

Frameworks
ESX, QBCore
File size
7.5 MB
Updated
Oct 12, 2026
How to install it

Installation

  1. Unzip the download into your server's resources folder.
  2. Add these lines to server.cfg, in this order:
    ensure energy_skinweapon

Known problems the Lab found:

  • energy_skinweapon: The manifest lists a file that is missing.

Checked: the one resource of this download.

From a static check of the files by the RPScripts Lab. It is not a test that your server starts.

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