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RPScripts

FiveM Food & Drink Scripts

FiveM food and drink scripts make eating, drinking and serving food part of roleplay: usable food items with props, hunger and thirst needs, cooking, and restaurant, café and bar jobs that players run as a business. For the building itself, see restaurant MLOs; farming, fishing and other legal work sits in civilian job scripts.

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1 resource

  • Restaurant System
    • QBCore
    • Qbox

    Restaurant System

    Nano Scripts

    $37.00$29.60 at checkout

What is in this category

  • Eating, drinking and needs. Devkit's Eats V2 + Props adds 21 food items for ESX and QBCore, each with its own prop and inventory image, and ships item entries for ox_inventory and qb-core. DevCore Needs handles food and drink on ESX, with alcohol effects, poured shots, drunk driving and an alcohol tester. Watertank lets ESX players drink at watertank props for a small, configurable price.
  • Cooking. Cooking Script gives ESX servers a recipe book: the recipes live in config.lua, and players cook them at set locations such as the Burger Shot grill.
  • Restaurant and café jobs. Restaurant System by Nano Scripts runs restaurants with self-ordering tablets for guests, a POS for staff and cooking stations; its bridge covers ESX, QBCore and Qbox. Food/Restaurant Job V2 brings four places (Burgershot, Cool Beans, Noodle Exchange, Taco Bell) that players can buy and sell. For a single location there are BurgerShot Job (QBCore, 15 burgers), QB BeanMachine Job and uWu Cat Coffee Job; Pizza Job System & Hotdog Job System lets you make each pizza or hotdog step by step in its own preparation interface. Tasty Eats Job is a delivery job: orders from five restaurants go to NPC customers, and five add-on cars are included.
  • Bars and pubs. TequiLaLa Job and Irish Pub Job each ship an ESX and a QBCore version with drink crafting, billing, a tip box and a DJ function.
  • Map and job in one. Pearls Restaurant pairs a seafood restaurant MLO with a fish cooking job, and Subway MLO+Script pairs a Subway interior with a sandwich job. Both run on ESX, and their item labels and texts are in Turkish.

Before you buy

  • Items and inventory. Almost every meal and drink here is an inventory item. Check that the package ships item entries and images for the inventory you run (ox_inventory, qb-core/shared/items.lua or the ESX items table), or plan to write them yourself. If you are still choosing an inventory, see inventory scripts.
  • Hunger and thirst. On ESX the values usually come from esx_status and esx_basicneeds; on QBCore they are stored in the player's metadata. A food script either feeds those values or replaces them, and your HUD has to read the same ones.
  • The location. A restaurant job needs a place to work. Pearls and Subway include their map. uWu Cat Coffee Job is built for the Gabz CatCafe MLO and Irish Pub Job for an Irish pub map; neither map is included. The pizza job's README names the map it expects.
  • Language and dependencies. Read the requirements on each product page: several jobs need qb-target, PolyZone, menu and input resources or a billing script, and some ship labels in another language (QB BeanMachine Job's item labels are in Portuguese).

Show only QBCore food scripts or ESX food scripts.